Not Just for Fun Anymore: Games & Literacy

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You can learn more about Paul's approach in a recent article in Campus Technology. And, for anyone interested in the issue of gaming behaviors leading to successful learning behaviors, you might want to investigate James Paul Gee's What Video Games Have to Teach Us About Learning and Literacy.

The average copyright year for health and medicine titles in school libraries is 1995—a student using these resources would not learn about mad cow disease outbreak in Britain (1996) or about the cloning of Dolly the sheep (1997).

ALA Office for Research & Statistics, ALA Public Information Office

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